Updated
Updated · TheSixthAxis · Jul 1
Doom: The Dark Ages – Revelations Adds 10-12 Hours, Turns Slayer Into Flying Tank
Updated
Updated · TheSixthAxis · Jul 1

Doom: The Dark Ages – Revelations Adds 10-12 Hours, Turns Slayer Into Flying Tank

2 articles · Updated · TheSixthAxis · Jul 1

Summary

  • Revelations is pitched as a major Doom: The Dark Ages expansion with roughly 10-12 hours of playtime, built around a more aerial, faster-moving Doom Slayer.
  • Six core levels drive that shift, including a sprawling Purgatory hub with secrets, backtracking and Metroidvania-style progression, while id removes map secret markers to push manual exploration.
  • The Chain Spear powers the new combat loop—grappling, slamming, throwing and parrying—letting players gain height, swing around enemies and break defenses such as Cacodemon shield walls.
  • Endgame content extends beyond a standard arena mode: beating the story unlocks Master difficulty, reimagined classic levels award an Astral Key for a final mega boss, and a Master Arena Key opens tougher combat spaces.
  • The expansion also folds in returning threats such as the Archvile and Pain Elemental, framing Revelations as a gameplay blend of Doom Eternal's speed and The Dark Ages' heavier combat.

Insights

How will a mysterious new ally reshape the Doom Slayer's traditionally solitary quest for vengeance?
Will blending two distinct combat styles create the ultimate Doom, or a chaotic and unfocused gameplay experience?
Is removing map secrets a brilliant return to classic exploration or a frustrating choice for modern players?