Updated
Updated · Nintendo Life · Jun 29
R-Type Tactics I & II Cosmos Delivers 3 Campaigns but Locks 12 New Missions Behind 20-40 Hours
Updated
Updated · Nintendo Life · Jun 29

R-Type Tactics I & II Cosmos Delivers 3 Campaigns but Locks 12 New Missions Behind 20-40 Hours

3 articles · Updated · Nintendo Life · Jun 29

Summary

  • Three campaigns are included on Switch—the original R-Type Tactics, Tactics II and the new Cosmos epilogue—but Tactics II and Cosmos stay locked until players progress through the first game.
  • 20-40 hours of the original campaign can stand between players and the newer content, a frustrating gate because the first entry is also the clunkiest and least welcoming of the set.
  • Hex-grid battles still offer deep strategy through fuel, ammo, Force Pods and charge-based Wave Cannons, with mission variety and fleet growth rewarding players who push through the steep opening difficulty.
  • Zero in-game tutorials and sparse upgrade guidance leave the remaster feeling dated despite improved HUD elements, updated sci-fi visuals and added voice work.
  • The verdict is that Granzella preserves a smart, demanding tactical spin on R-Type, but the package is best suited to diehard strategy fans rather than newcomers.

Insights

After a 15-year wait, why is R-Type's long-lost sequel locked behind a 40-hour grind that alienates veteran fans?
If R-Type Tactics was rebuilt in Unreal Engine 5, why does it still feel punishingly difficult and lack modern tutorials?