Updated
Updated · The New York Times · Jun 26
Mewgenics Wins New York Times Review With Cat-Breeding Strategy on PC
Updated
Updated · The New York Times · Jun 26

Mewgenics Wins New York Times Review With Cat-Breeding Strategy on PC

3 articles · Updated · The New York Times · Jun 26

Summary

  • New York Times critics highlighted “Mewgenics” as a standout 2026 game, praising its mischievous mix of cat breeding, strategy combat and dark humor in a PC review.
  • Grid-based runs send players through caves, sewers and even the moon, where bred cats collect power-ups and fight enemies, giving the game its oddball tactical structure.
  • Characters such as mad scientist Thomas A. Beanies and Frank, an architect who builds rooms for retired cats, reinforce the game’s creepy, sardonic tone.
  • The review places “Mewgenics” alongside other notable 2026 releases the Times has covered, including “Resident Evil Requiem,” “007 First Light” and “Zero Parades.”

Insights

After a 12-year troubled development, what finally made 'Mewgenics' one of 2026's highest-rated games?
Does Mewgenics' celebrated dark humor go too far by turning animal suffering into a core game mechanic?