Three months of testing found Viture Beast ahead on core visuals, with a 1920×1200 micro-OLED display at 1250 nits versus Xreal 1 Pro’s 1920×1080 panel at 700 nits.
That edge carried into 3D performance: Viture’s software-based rendering produced fewer artifacts, while Xreal’s onboard AI conversion was easier to use but sometimes showed tearing or distortion.
Both XR glasses weigh about 90 grams, support HDR10 and offer similar fields of view—58 degrees for Viture and 57 for Xreal—while neither includes built-in diopter adjustment.
Xreal leaned toward productivity and expandability with optional 6DOF and Beam Pro accessories, while Viture emphasized gaming support, a three-panel layout and stronger sound-leakage control.