Perfect World Games Unveils 4-Class 'Monster Fantasy' Demo at Bilibili First Look
Updated
Updated · InvenGlobal · Jun 24
Perfect World Games Unveils 4-Class 'Monster Fantasy' Demo at Bilibili First Look
3 articles · Updated · InvenGlobal · Jun 24
Summary
Shanghai hosted the first playable 'Monster Fantasy' demo, where Perfect World Games centered the build on combat rather than its promised life-simulation systems.
Four classes were playable—sword-and-shield Warrior, dual-blade Warrior, Archer and Mage—with the action deliberately echoing 'Monster Hunter' through weighty hits, combo practice and boss-focused hunts.
Three bosses—the Griffin, Kangaroo-Bear and Beetle-Turtle—showcased a part-breaking system that changes hit zones, elemental calculations and defense, while some monsters can later be captured, raised and used as mounts or combat partners.
A roughly 30-minute hands-on session still exposed early-build gaps, including intrusive NPC dialogue during fights and underdeveloped gathering and logging, though developers are collecting player feedback ahead of launch.