Updated
Updated · InvenGlobal · Jun 24
Perfect World Games Unveils 4-Class 'Monster Fantasy' Demo at Bilibili First Look
Updated
Updated · InvenGlobal · Jun 24

Perfect World Games Unveils 4-Class 'Monster Fantasy' Demo at Bilibili First Look

3 articles · Updated · InvenGlobal · Jun 24

Summary

  • Shanghai hosted the first playable 'Monster Fantasy' demo, where Perfect World Games centered the build on combat rather than its promised life-simulation systems.
  • Four classes were playable—sword-and-shield Warrior, dual-blade Warrior, Archer and Mage—with the action deliberately echoing 'Monster Hunter' through weighty hits, combo practice and boss-focused hunts.
  • Three bosses—the Griffin, Kangaroo-Bear and Beetle-Turtle—showcased a part-breaking system that changes hit zones, elemental calculations and defense, while some monsters can later be captured, raised and used as mounts or combat partners.
  • A roughly 30-minute hands-on session still exposed early-build gaps, including intrusive NPC dialogue during fights and underdeveloped gathering and logging, though developers are collecting player feedback ahead of launch.

Insights

How will 'Monster Fantasy' balance its brutal combat with the cozy life-simulation elements promised to players?
Is this game's premium PC model a sign that major Chinese publishers are shifting away from free-to-play?
How will raising defeated bosses as companions truly reshape the core monster hunting experience?