David Gaider Warns AI Could Cut Entry-Level Game Jobs, Citing 3 Dragon Age Titles
Updated
Updated · PC Gamer · Jun 20
David Gaider Warns AI Could Cut Entry-Level Game Jobs, Citing 3 Dragon Age Titles
1 articles · Updated · PC Gamer · Jun 20
Summary
David Gaider, lead writer on the first three Dragon Age games, said generative AI is still “not ready for prime time” in game development because its output is inconsistent and hard to troubleshoot or clean up.
That unreliability, he told GamesRadar, could leave teams spending time fixing opaque AI results while executives push tools they “really, really want” to work.
Gaider also argued that automating rote junior tasks risks cutting off the training path for new developers by removing the entry-level work that helps build skills.
Ethical concerns ran through the wider discussion as well: Gaider said artists have not agreed to have their data “pillaged,” while other developers cited plagiarism, environmental impact and job security.
Marvel Rivals executive producer Danny Koo said his team avoided AI art tools to keep assets from being “poisoned,” underscoring broader industry skepticism over AI’s creative use.