Nintendo Fixed Ocarina Water Temple’s 2 Biggest Flaws in 3DS Version
Updated
Updated · Kotaku · Jun 11
Nintendo Fixed Ocarina Water Temple’s 2 Biggest Flaws in 3DS Version
3 articles · Updated · Kotaku · Jun 11
Summary
Two long-criticized Water Temple pain points were already addressed in Ocarina of Time 3D, offering a template for the upcoming remake.
The 3DS version let players map Iron Boots to a button instead of reopening menus every few seconds, removing the dungeon’s most tedious mechanic.
Nintendo also made 1 notoriously missed Small Key easier to spot by lingering the camera on the opening beneath the central tower when water levels changed.
Those 2 changes left the temple’s core design intact—its three-level hub, branching routes and Shadow Link fight—shifting the challenge from interface friction to navigation.