That’s No Moon Unveils Crossfire for 3 Platforms, Recasting Shooter Around Adaptive Cover
Updated
Updated · Game Informer · Jun 6
That’s No Moon Unveils Crossfire for 3 Platforms, Recasting Shooter Around Adaptive Cover
3 articles · Updated · Game Informer · Jun 6
Summary
Summer Game Fest gave first look at Crossfire, That’s No Moon’s debut game — a single-player, story-driven reimagining of Smilegate’s multiplayer shooter with no release window yet.
Unreal Engine 5 underpins its “Adaptive Cover” system, which lets players use natural terrain like rocks and boulders as protection instead of fixed cover points such as crates.
That mechanic pushes Crossfire toward tactical stealth and high lethality: players control Layla Qassam, while AI partner Delroy Cross fights alongside her but clashes with her ideology.
The sci-fi military shooter is headed to PlayStation 5, Xbox Series X/S and PC, extending the project beyond the PS5-focused reveal highlighted in earlier reports.