Updated
Updated · Game Informer · Jun 6
That’s No Moon Unveils Crossfire for 3 Platforms, Recasting Shooter Around Adaptive Cover
Updated
Updated · Game Informer · Jun 6

That’s No Moon Unveils Crossfire for 3 Platforms, Recasting Shooter Around Adaptive Cover

3 articles · Updated · Game Informer · Jun 6

Summary

  • Summer Game Fest gave first look at Crossfire, That’s No Moon’s debut game — a single-player, story-driven reimagining of Smilegate’s multiplayer shooter with no release window yet.
  • Unreal Engine 5 underpins its “Adaptive Cover” system, which lets players use natural terrain like rocks and boulders as protection instead of fixed cover points such as crates.
  • That mechanic pushes Crossfire toward tactical stealth and high lethality: players control Layla Qassam, while AI partner Delroy Cross fights alongside her but clashes with her ideology.
  • The sci-fi military shooter is headed to PlayStation 5, Xbox Series X/S and PC, extending the project beyond the PS5-focused reveal highlighted in earlier reports.

Insights

With a $100M budget, can this new 'Crossfire' escape the shadow of its predecessor's disastrous failure?
Is 'Crossfire's' 'Adaptive Cover' system a true gameplay revolution or an ambitious but frustrating gimmick?