Updated
Updated · Kotaku · Jun 2
Unknown Worlds Hotfixes Subnautica 2 With DLSS 4.5 and Creature Nerfs
Updated
Updated · Kotaku · Jun 2

Unknown Worlds Hotfixes Subnautica 2 With DLSS 4.5 and Creature Nerfs

3 articles · Updated · Kotaku · Jun 2
  • Hotfix 3 for Subnautica 2 cuts some of Early Access’s biggest pain points, reducing predator harassment while upgrading Nvidia DLSS to version 4.5 and fixing related crashes.
  • Hammerheads no longer attack unpiloted Tadpoles, Marrowbreaches strike less often, and Nibblers now spot players from shorter range, move slower and telegraph attacks longer—though several creatures hit harder.
  • The patch also fixes multiplayer rejoin position rollbacks, a rare game-start crash and a potentially game-breaking Strike Armor stacking bug, while reducing Interior Wall costs to one-quarter of prior levels.
  • Unknown Worlds had warned in a May 20 open letter that “creature balance needs work,” after players said some encounters felt frustrating rather than tense during the game’s opening Early Access weeks.
  • The studio is still refusing to add lethal combat against sea life, framing that as a core design choice shaped by games like SOMA and Alien: Isolation rather than a pacifist stance.
How will Subnautica 2 balance its 'no combat' rule to create tension instead of just frustration?
Can a survival game succeed by forcing players to coexist with threats rather than conquer them?