Updated
Updated · UploadVR · May 21
VRChat Tops 160,000 Concurrent Users as Horizon Worlds Pivots and Rec Room Shuts Down
Updated
Updated · UploadVR · May 21

VRChat Tops 160,000 Concurrent Users as Horizon Worlds Pivots and Rec Room Shuts Down

2 articles · Updated · UploadVR · May 21

Summary

  • Nearly 160,000 people were on VRChat at the same time in its latest record, after the platform had already hit almost 150,000 concurrent users on New Year's Eve.
  • VRChat said it has broken that peak twice since and that its creator economy, avatar marketplace and first-party stores are still expanding, underscoring its claim that it is "not going anywhere."
  • The growth comes as Meta moved Horizon Worlds into a flatscreen-focused strategy in March, keeping existing VR worlds playable but ending VR support for new worlds and future creator tools.
  • Rec Room then said it would shut down in June after failing to reach sustained profitability, citing a shift in the VR market and broader gaming headwinds.
  • VRChat's figures do not separate headset users from flatscreen users, but they still suggest social virtual worlds retain a sizable audience even as rivals retreat from VR.

Insights

With its rivals gone, can VRChat’s creator-led model succeed where corporate metaverses failed?
Is Meta's pivot to AI the final verdict on the failure of the mainstream consumer metaverse?