Updated
Updated · PlayStation · May 28
BeamNG.drive Reaches PlayStation 5 With 2kHz Physics Engine and 1,000 Vehicle Configurations
Updated
Updated · PlayStation · May 28

BeamNG.drive Reaches PlayStation 5 With 2kHz Physics Engine and 1,000 Vehicle Configurations

11 articles · Updated · PlayStation · May 28
  • BeamNG.drive is coming to PlayStation 5, bringing its soft-body driving simulation to consoles after years of player requests.
  • At the center is a 2kHz real-time physics engine that simulates each vehicle as deformable nodes and beams, producing unscripted handling and damage rather than cosmetic crash effects.
  • About 1,000 vehicle configurations, extensive tuning options and a dozen open-world maps will ship with modes including freeroam, races, time trials and police chases.
  • The PS5 release required extensive optimization across performance, controls, interface and usability to preserve the PC game's depth on console hardware.
  • For BeamNG, the launch marks a milestone in expanding a title that began as a tech demo to a broader console audience.
Will BeamNG.drive's 'uncompromising' physics be sacrificed for its PlayStation 5 debut?
Can a complex PC simulator thrive on console without the community mods that defined its legacy?