BeamNG.drive Reaches PlayStation 5 With 2kHz Physics Engine and 1,000 Vehicle Configurations
Updated
Updated · PlayStation · May 28
BeamNG.drive Reaches PlayStation 5 With 2kHz Physics Engine and 1,000 Vehicle Configurations
11 articles · Updated · PlayStation · May 28
BeamNG.drive is coming to PlayStation 5, bringing its soft-body driving simulation to consoles after years of player requests.
At the center is a 2kHz real-time physics engine that simulates each vehicle as deformable nodes and beams, producing unscripted handling and damage rather than cosmetic crash effects.
About 1,000 vehicle configurations, extensive tuning options and a dozen open-world maps will ship with modes including freeroam, races, time trials and police chases.
The PS5 release required extensive optimization across performance, controls, interface and usability to preserve the PC game's depth on console hardware.
For BeamNG, the launch marks a milestone in expanding a title that began as a tech demo to a broader console audience.
Will BeamNG.drive's 'uncompromising' physics be sacrificed for its PlayStation 5 debut?
Can a complex PC simulator thrive on console without the community mods that defined its legacy?