Updated
Updated · digitalfoundry.net · May 25
IO Interactive Targets 30fps on Xbox Series S for 007 First Light as PS5, Series X Hit 60fps
Updated
Updated · digitalfoundry.net · May 25

IO Interactive Targets 30fps on Xbox Series S for 007 First Light as PS5, Series X Hit 60fps

7 articles · Updated · digitalfoundry.net · May 25
  • Xbox Series S will target 30fps in 007 First Light, while PS5 and Xbox Series X get 60fps modes as IO Interactive prioritizes visual parity over cutting lighting and volumetric features.
  • Glacier Engine achieves that scaling with a custom software ray-tracing pipeline for global illumination and a new Smolder volumetric system that lets dynamic lights cast shadows through smoke and other effects.
  • 60fps on higher-end consoles also depends on retrofitted real-time level streaming, letting Bond move from manor to car chase to plane without loading screens.
  • 1,500 lights can be placed in a scene under Glacier's new clustered lighting system, while motion matching expands Bond's movement variety to about 100 walking animations in a gala.
  • The tech push marks a major shift from Hitman's level-based structure, with IO also using async compute, frame-graph scheduling and parallel CPU work to modernize Glacier for its Bond debut.
Is 'visual parity' a fair trade for locking Xbox Series S players to a 30fps experience?
Can IO Interactive’s new Bond game escape the shadow of its own Hitman series?
Why was the game's cutting-edge path tracing for PC delayed until after its imminent launch?