Author Details 10-Year Struggle to Finish The Witcher 3
Updated
Updated · Ars Technica · May 25
Author Details 10-Year Struggle to Finish The Witcher 3
2 articles · Updated · Ars Technica · May 25
A 2026 essay says finishing 2015 hit The Witcher 3 took the writer years because they repeatedly lost interest despite its near-universal acclaim.
That struggle, the author says, came from pressure to stay in the conversation as critics, fans and awards bodies treated CD Projekt's RPG as a defining game.
The piece argues the mismatch was personal rather than contrarian: the writer prefers RPGs built around creating a character, not inhabiting a fixed protagonist like Geralt.
By linking that reaction to 2025 favorite Clair Obscur: Expedition 33, the essay frames the experience as a broader gap between consensus praise and individual taste.
Are developers sacrificing stronger narratives for the freedom of character creation in modern RPGs?
Why did a game with a fixed hero become a 2024 'Game of the Year', defying the demand for custom characters?