Forza Horizon 6 PC Tweaks Lift Ray-Traced FPS 23% as Launch Build Shows 30-Minute Stutter
Updated
Updated · Wccftech · May 24
Forza Horizon 6 PC Tweaks Lift Ray-Traced FPS 23% as Launch Build Shows 30-Minute Stutter
2 articles · Updated · Wccftech · May 24
Wccftech’s optimized Forza Horizon 6 settings raised average FPS to 127 from 103 in ray-traced mode and to 175 from 152 without RT, while also improving low-frame metrics.
The gains came from dialing back selective options rather than gutting visuals: RT reflections at Low, RTGI at Medium, car LOD at High, shadows at Ultra, and vendor-specific upscalers instead of FidelityFX CAS.
Testing still found shader-compilation stutter during the first 30 minutes, occasional traversal hitches, CPU-limited behavior in dense city driving, and visible RTGI noise at lower settings or resolutions.
Forza Horizon 6 launched on May 19 for PC and Xbox Series X|S with Japan as its setting, broad PC features including DLSS, FSR and XeSS, but frame generation support is limited to Nvidia at launch.
The guide concludes most players will get the best balance from the optimized non-RT profile, while RT remains a high-end option with heavier VRAM demands and mixed visual payoff in a fast racing game.
Is Forza 6's ray tracing a true next-gen leap or an unplayable gimmick for most PC hardware?
As Xbox rethinks exclusivity, will Forza Horizon 6 be the first in the series to launch on PlayStation?