Updated
Updated · Wccftech · May 24
Forza Horizon 6 PC Tweaks Lift Ray-Traced FPS 23% as Launch Build Shows 30-Minute Stutter
Updated
Updated · Wccftech · May 24

Forza Horizon 6 PC Tweaks Lift Ray-Traced FPS 23% as Launch Build Shows 30-Minute Stutter

2 articles · Updated · Wccftech · May 24
  • Wccftech’s optimized Forza Horizon 6 settings raised average FPS to 127 from 103 in ray-traced mode and to 175 from 152 without RT, while also improving low-frame metrics.
  • The gains came from dialing back selective options rather than gutting visuals: RT reflections at Low, RTGI at Medium, car LOD at High, shadows at Ultra, and vendor-specific upscalers instead of FidelityFX CAS.
  • Testing still found shader-compilation stutter during the first 30 minutes, occasional traversal hitches, CPU-limited behavior in dense city driving, and visible RTGI noise at lower settings or resolutions.
  • Forza Horizon 6 launched on May 19 for PC and Xbox Series X|S with Japan as its setting, broad PC features including DLSS, FSR and XeSS, but frame generation support is limited to Nvidia at launch.
  • The guide concludes most players will get the best balance from the optimized non-RT profile, while RT remains a high-end option with heavier VRAM demands and mixed visual payoff in a fast racing game.
Is Forza 6's ray tracing a true next-gen leap or an unplayable gimmick for most PC hardware?
As Xbox rethinks exclusivity, will Forza Horizon 6 be the first in the series to launch on PlayStation?