IO Interactive Targets 60 FPS for 007 First Light, Caps Series S at 30 FPS
Updated
Updated · Wccftech · May 21
IO Interactive Targets 60 FPS for 007 First Light, Caps Series S at 30 FPS
2 articles · Updated · Wccftech · May 21
007 First Light will launch at 60 FPS on PS5, PS5 Pro and Xbox Series X, while Xbox Series S is limited to a 30 FPS quality mode.
10 GB of RAM and lower GPU headroom on Series S forced that split, IO Interactive said, because the game keeps costly systems like real-time global illumination, volumetrics, dense crowds and dynamic streaming always active.
1440p internal upscaled to 4K is the target on PS5 Pro at 60 FPS; base PS5 and Series X share similar visual profiles, with performance modes dropping to 1080p internal rendering.
Four parallel async compute pipelines on PlayStation and a frame-graph renderer help Glacier juggle lighting, shadows and transparency more efficiently, while CPU work is spread across eight worker threads.
May 27 is the release date for PC and current-gen consoles, with path tracing delayed to a post-launch summer update and IO leaving open the possibility of a later Series S performance patch.
Is 007's 30 FPS limit on Xbox a sign of poor optimization or the true cost of next-gen gaming?
With path tracing delayed, what graphical compromises were made to ensure 007's launch next week?
Can a video game performance truly influence the casting for the next cinematic James Bond?