Updated
Updated · UploadVR · May 20
Gracia Streams 4-Minute Volumetric Scenes on Quest 3 at 75 Mbps, Eyes Vision Pro App
Updated
Updated · UploadVR · May 20

Gracia Streams 4-Minute Volumetric Scenes on Quest 3 at 75 Mbps, Eyes Vision Pro App

1 articles · Updated · UploadVR · May 20
  • Gracia now lets Quest 3 users stream moving volumetric captures in WebXR with no app install or full download, and says an Apple Vision Pro app is in testing.
  • A new compression system cut bandwidth from roughly 2.4 Gbps to 75 Mbps for 120K splats per frame by sending keyframes and motion deltas, while WebGPU keeps browser rendering near native-app performance.
  • Three scenes are live now, including a 4-minute guitar performance with spatial audio, extending Gracia beyond the 10-second clips that its earlier download-based standalone apps favored.
  • The company also showed a 17 Mbps low-quality mode, but content creation remains expensive: captures need about 60 synchronized cameras, studios charge at least $15,000 per session, and Gracia charges $800 per processed minute.
  • That trade-off leaves streaming solved sooner than capture, but removes a major barrier to Gracia's long-stated goal of becoming a YouTube-like platform for volumetric media.
As immersive streaming demands high-speed internet, will this technology create a new digital divide for XR users?
Could browser-based volumetric video finally make traditional 2D video obsolete in the age of spatial computing?
With streaming solved, has the hurdle for volumetric video just shifted from distribution to expensive content creation?

Gracia’s 75 Mbps 4D Volumetric Streaming: The New Standard for Photorealistic VR Content

Overview

Gracia has transformed virtual reality by enabling instant streaming of photorealistic 4D volumetric scenes directly to standalone VR headsets, removing the need for downloads or complex installations. This breakthrough delivers high-fidelity, lifelike content at consumer-friendly bandwidths, letting users experience digital performances as if they were present in their own rooms through advanced passthrough technology. Gracia’s engineering, especially in 4D Gaussian Splatting, overcomes previous technical barriers, making immersive experiences accessible and intuitive. While content creation remains complex, ongoing improvements aim to democratize volumetric media, opening new possibilities for industries like art, sports, and training, and paving the way for broader adoption.

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