Updated
Updated · PCMag · May 18
Square Enix's The Adventures of Elliot Spans 1,000 Years, Trades RPG Systems for Zelda-Style Action
Updated
Updated · PCMag · May 18

Square Enix's The Adventures of Elliot Spans 1,000 Years, Trades RPG Systems for Zelda-Style Action

2 articles · Updated · PCMag · May 18
  • Hands-on impressions cast The Adventures of Elliot: The Millennium Tales as a top-down SNES-style action-adventure, not the turn-based RPG many expected from Square Enix's Octopath Traveler team.
  • Real-time combat drops experience points and leveling for simple weapon-based action, with swords, bombs, bows and other tools customized through Magicite effects such as lava bombs and triple-shot arrows.
  • Exploration pairs a sprawling overworld with caves, shrines and larger dungeons built around puzzles, including multi-room mirror challenges and a dual-boss fight that rewarded a permanent health upgrade.
  • Faie, Elliot's fairy companion, adds traversal and puzzle abilities like dashing, fire and teleport swapping, though her frequent quips were the review's main complaint.
  • The game follows Elliot and Faie across four ages over 1,000 years to break a princess's curse, and earlier preview coverage said Square Enix had already adjusted the build using demo feedback.
Is Elliot's adventure a one-off experiment or the future of Square Enix's HD-2D engine?
Can a style born from turn-based RPGs deliver the next great action-adventure classic?