Square Enix's The Adventures of Elliot Spans 1,000 Years, Trades RPG Systems for Zelda-Style Action
Updated
Updated · PCMag · May 18
Square Enix's The Adventures of Elliot Spans 1,000 Years, Trades RPG Systems for Zelda-Style Action
2 articles · Updated · PCMag · May 18
Hands-on impressions cast The Adventures of Elliot: The Millennium Tales as a top-down SNES-style action-adventure, not the turn-based RPG many expected from Square Enix's Octopath Traveler team.
Real-time combat drops experience points and leveling for simple weapon-based action, with swords, bombs, bows and other tools customized through Magicite effects such as lava bombs and triple-shot arrows.
Exploration pairs a sprawling overworld with caves, shrines and larger dungeons built around puzzles, including multi-room mirror challenges and a dual-boss fight that rewarded a permanent health upgrade.
Faie, Elliot's fairy companion, adds traversal and puzzle abilities like dashing, fire and teleport swapping, though her frequent quips were the review's main complaint.
The game follows Elliot and Faie across four ages over 1,000 years to break a princess's curse, and earlier preview coverage said Square Enix had already adjusted the build using demo feedback.
Is Elliot's adventure a one-off experiment or the future of Square Enix's HD-2D engine?
Can a style born from turn-based RPGs deliver the next great action-adventure classic?