Subnautica 2 Dev Tells Players to Play Another Game, Promises Fish Fix Before 1.0
Updated
Updated · PC Gamer · May 18
Subnautica 2 Dev Tells Players to Play Another Game, Promises Fish Fix Before 1.0
6 articles · Updated · PC Gamer · May 18
Discord comments from level designer Artyom O'Rielly telling players who want to kill creatures to "go play Sons of the Forest" triggered backlash across Reddit and other fan channels.
The dispute flared after players complained they cannot fight off aggressive fish attacking their bases, turning the game's non-violent design into a frustration point rather than a meaningful constraint.
O'Rielly later said that helplessness is not the intended experience and that the aggressive-fish behavior will be fixed in a future update.
Unknown Worlds has been defending Subnautica 2's non-violence theme, though earlier reports said developers were also discussing balance changes and possible ways to handle smaller hostile creatures before 1.0.
The game offers new 'Biomods' for defense, so why do players still feel powerless against its alien predators?
Can a non-violent survival game satisfy players when its aggressive world makes them feel helpless and frustrated?
Is Subnautica 2's chaotic gameplay a design choice or a symptom of its publisher's bitter legal battle?