Updated
Updated · Road to VR · May 15
Subnautica 2 Modders Add VR in 12 Hours as 2 Million Sales Outpace Official Support
Updated
Updated · Road to VR · May 15

Subnautica 2 Modders Add VR in 12 Hours as 2 Million Sales Outpace Official Support

3 articles · Updated · Road to VR · May 15
  • Subnautica 2 players were already running the new early-access game in VR within a day of launch, using PrayDog’s UEVR suite despite the studio saying official VR support is not in development.
  • LunchAndVR’s early footage showed a workable but limited setup with 3DOF head aiming instead of 6DOF motion controls, plus crashes tied to autosave and performance issues that required lower settings.
  • A current workaround requires the nightly UEVR build, manual injection into the PC version, and saving outside VR after disabling autosave in Debug Settings to avoid repeated crashes.
  • Flat2VR has teased a more advanced UEVR profile with basic motion controls, but rapid early-access updates could keep breaking community fixes as Unknown Worlds plans 2 to 3 years of development.
With game-breaking bugs and no hand controls, is Subnautica 2's unofficial VR experience worth the significant technical hurdles for desperate fans?
Why did developers ditch official VR for Subnautica 2, despite its predecessor's success and immediate fan-made solutions?