Updated
Updated · PC Gamer · May 19
Diablo 4 Upgrade Spawns 2,401 Treasure Goblins, Erasing Loot as Game Chokes
Updated
Updated · PC Gamer · May 19

Diablo 4 Upgrade Spawns 2,401 Treasure Goblins, Erasing Loot as Game Chokes

4 articles · Updated · PC Gamer · May 19
  • YouTube player FP turned a Lord of Hatred Nightmare Dungeon setup into 2,401 treasure goblins in one run, then watched rewards start disappearing as Diablo 4 struggled under the item load.
  • The chain uses a new skill-tree upgrade that respawns enemies killed during a shrine buff; by linking shrines and targeting Gelatinous goblins that split into more goblins, the count snowballs rapidly.
  • FP called the run more proof of concept than practical farm, saying one player cannot kill that many efficiently and that most of the loot was effectively lost.
  • A scaled-back run of about 399 goblins may avoid the apparent floor-item limit, but the strategy already looks like one of the strongest farming methods added with Lord of Hatred.
Is Diablo 4's hidden 400-item limit a secret performance feature or a major bug Blizzard missed in its new expansion?
As players push Diablo 4 to its limits, is this hidden loot cap the first of many engine constraints we will discover?
When a game's own systems create 'loot piñatas,' where does Blizzard draw the line between clever strategy and a bannable exploit?